將 main/iw_11.iwd 的檔案用winrar 打開, 可以見到各種武器的真實數據 (遊戲內的數據假的)
Here are some numbers straight out of main/iw_11.iwd
每把武器瞄準的時候會變得無限準, 槍附帶的準星頂點就是子彈的着點
Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.
突擊步槍 - 全部射程皆有 1500-2000. 當加上滅聲器的時候, 射程縮短至750-1500
當距離超過1500 時候, (子彈)攻擊力會跌至第二個數位並繼續飛行
ASSAULT - All have a range of 1500-2000. When silenced, the range becomes 750-1500.
After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.
衝鋒槍 - 武器(攻擊力;射速;射程) 所以滅音了的射程都減至350-700 以及Skorpion 減至100-300.
SMG - weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.
輕機槍 - SAW 及RPD 的射程一樣, 但明顯RPD 的攻擊力為高. M60 有1000-1500 射程
LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range
散彈槍 - 兩把每槍每發都會射出八粒散彈, W1200射程為 300-600; M1014 射程為300-500. 當使用準星時, 子彈會更分散
SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.
狙擊槍 - 五把狙擊槍的威力一樣, 隨你喜好用那一把
全部攻擊力皆是 70-70
全部的搖擺(意指用鏡不屏息時)及準繩皆是一樣
Dragunov (SVD) 有着更大的后座力
SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.
All do 70-70 damage.
All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).
Dragunov has more kick than the rest.
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手槍 - Beretta, USP 及1911 攻擊力皆是40-20, Desert Eagle 及Gold Eagle 攻擊力為50-30.
PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.
BER: 250- 500 range ;15 rounds ; 150-350 silenced
USP: 450-1000 range ;12 rounds ; 250-650 silenced
COL: 350- 900 range ; 8 rounds ; 250-500 silenced
DEA: 350-1200 range ; 7 rounds ; no silencer
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Stopping Power (perk2 增加攻擊力的perk) 及Sonic Boom (perk2 增加爆炸威力的perk) Perks 用一條很簡單的方程式
增加後的攻擊力 = 原本的攻擊力乘以 (100 + 原本的攻擊力) 除以100
40 攻擊力加到100. 140 再除以100. 得出的1.4 係數再乘到原本的攻擊力去, 就會得出新的攻擊
The Stopping Power and Sonic Boom Perks use a simple formula.
New Damage = damage multiplied by (100+damage) divided by 100
40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.
30(攻擊力) x 1.3(係數) = 39 攻擊力
40(攻擊力) x 1.4(係數) = 56 攻擊力
50(攻擊力) x 1.5(係數) = 75 攻擊力
30 x 1.3 increases it to 39
40 x 1.4 increases it to 56
50 x 1.5 increases it to 75
C: 攻擊力愈大, 效果愈明顯
The higher the initial damage, the greater the effect.
補:
Juggernaut (perk1 加血的那個perk) 減少子彈及爆炸的25% 傷害. 換句話說, 你變的有135 hp.
另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.
Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.
Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.
注意:
-距離是以寸作單為
-G36C 明顯比M4 弱 - 儘管數據表不是這樣說 (原文照譯)
- 原本有一把攻擊力為100 的AW.50, 但遊戲最後並沒有加入
-子彈的最大射程為350m.
Some notes:
- Distance units are something resembling inches.
- The G36C is clearly worse than the M4 in every way possible - though that is not what the stats cha rt say
- Hardcore mode reduces player health to 30, Old School increases it to 200.
- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.
- Maximum shot travel distance for any bullet in the game is about 350 m.