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分區版主:charliell 原創翻譯     翻譯:charliell @
  轉載請註明作者和出處   While Diablo III wasnt on display at GC 2008, we got an opportunity to sit down with the action-RPGs lead designer, Jay Wilson, to get a sense of how things are coming along in the much-anticipated sequel. Since the game was recently announced in Paris at Blizzards Worldwide Invitational event, a segment of the franchises fan base has been upset about the art style, claiming it didnt stay true to the darker nature of the previous two games. Wilson disagrees.
  趁着暗黑3沒有展示的期間,我們有幸請到了暴雪ARPG的首席設計師Jay Wilson,來談談萬眾期待的暗黑3的最新進展。自從遊戲在暴雪全球精英賽上公佈以來,一部分忠實的粉絲
  對遊戲的畫面風格表示了不滿,他們認為新作沒有繼承前兩作的「暗黑風格」。Wilson不同意這個看法。
  "To be fair, its a small minority that really doesn』t like the art style," he said. "A majority of the feedback weve gotten has been overwhelmingly positive about the art style -- I think when they see the final game theyll find its probably a bit darker than they might think. What weve shown is the earliest parts of the game meant to be a little sunnier and brighter than the later because were trying to set a juxtaposition and make everything feel worse as the game move on. In terms of the actual art style, we went through three full art revisions where we essentially hit the reset button on all the art and started over again and one of the main reasons was when we tried to go towards what our memory of Diablo II was we found that it created a drab, boring game that didnt play very well."
  「坦白說,只有一小部分的玩家不喜歡新的畫風,」他說道,「我們得到的大部分回報都對新的畫風予以了積極的肯定。我認為當玩家看到最終的成品時,他們會發現遊戲可能比他們想的還要灰暗一些。我們之前的遊戲展示顯得更明亮些,因為我們試着採用一種並列的手法(譯者註:並列,電影批評用語,指將一種或數種電影元素排列在一起,使其產生某種戲劇效果)讓人覺得隨着遊戲的進行一切都變糟了。目前的畫風經歷了三次徹底的修改,在這期間我們基本是把畫面推倒重來。這麼做的主要原因之一是當我們試着向印象中的暗黑2靠攏時,我們總會發現遊戲變得單調乏味,不怎麼好玩。
  "One of the things I try to remind ... people who talk about the art style and what Diablo II looked like, [is] theyre being very Selective in their memory. Theyre remembering small parts of Act I and small parts of Act III and conveniently forgetting all the green fields of Act I and all of Act II, which is actually one of the most popular Acts. The general kind of almost garish look of the monsters really made them stand out, and those things made the game play really well. They were actually criticized at the time. When Diablo II came out it was panned for being too bright and cheerful compared to the original Diablo. Of course the original Diablo drew like little red lines around the enemies so you could actually see them."
  有件事情我想提下……那些討論暗黑2畫風的人,他們的記憶是十分挑剔的。他們只記得第一幕和第三幕中的小部分場景,卻偏偏忘了第一幕和整個第二幕中的鮮亮的場景,而後者恰恰是整個遊戲最受喜愛的章節之一。野怪華麗的外表讓它們與眾不同,這也讓遊戲變得更好玩。事實上,這些細節在當時都備受爭議。暗黑2剛發行時,人們批評說同暗黑1相比它的畫風過於鮮活和明亮了。當然,暗黑1怪物周圍有紅色的輪廓,這樣你可以清楚地看到它們。
 
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