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Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable
冰箱 變成非天賦技 全系法師都會有

(to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp),
原天賦位置會新增一個pvp取向的天賦


and to-be-finalized improvements to mana issues in longer fights.

We do plan to buff mana gems, although I don't see that as a "fix", just an improvement that needs to be made regardless.
法師的寶石的效能會再提升

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原文
Quote from: Kalgan (Source)

It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.

We do plan to buff mana gems, although I don't see that as a "fix", just an improvement that needs to be made regardless.





參考來源 http://www.mmo-champion.com/index.php


巴哈討論區
http://forum.gamer.com.tw/C.php?bsn=05219&snA=244364&locked=F&tnum=13&subbsn=10&Bpage=1&author=justdiamond&media=0

以下2.3都不會出現
要在之後的版本才會出現
 


World of Warcraft 血精聖騎 - 尤斯哈
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法師終於不被nerf了@@?!
我感動到要哭了orz
 

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可是這個說要改  還不知道是哪時候要改呢@@...
 

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這樣法師不會太強嗎? 冰法又多一招PVP技能

以1VS1來說 戰士幾乎不是對手

在競技場上看很多 戰士滿血 法師血剩不到20%

最後戰士死 法師滿血ˊˋ

話說..曾經聽過防戰打冰法 用反射盾玩死法師@_@

那位戰士玩家技術應該跟神一樣了
 
http://s3.bitefight.tw/c.php?uid=36521
別點

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那他反魔法的時機要抓的很...準


就像用薩滿打法師的感覺一樣...有斷法...就差很多了@@
 

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所以競技場不是1V1啊XD
戰士+聖騎就很難打了Q_Q
 

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冰法+恢復德 才是難打ˊˋ

邊跑邊補,被定身變形就解掉了

被追上還可以便熊擋

羊+綁+吹 可以完全讓一個人完全癱瘓
 

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法師+術士

加起來也很難打吧...orz

法師可以羊,還有冰箱
術士可以恐,帶狗還會斷法等等的
加上dot又一堆攻擊力又強大

常常遇到這種的沒補起來,戰士基本上就瞬間被秒了- -
 

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完全不太期待= =

每次說BUFF,都會偷偷在其他地方NERF



獵人2.3為了縮短3碼的射擊死角

變成不能雙冰,假死不能喝水&脫離目標鎖定,抽魔會被系統列為第一優先驅散(蠍毒無用了)

祕法射擊雖然多了驅散魔法的功能,實際上傷害卻被調低了

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原文由kbnspo 於 07-11-15 05:04 AM 發表
完全不太期待= =

每次說BUFF,都會偷偷在其他地方NERF



獵人2.3為了縮短3碼的射擊死角

變成不能雙冰,假死不能喝水&脫離目標鎖定,抽魔會被系統列為第一優先驅散(蠍毒無用了)

祕法射擊雖然多了驅散魔法的功能,實際 ...



腹蛇沒改變 我還是會消到蠍毒

別小看祕法射擊...  消我自由加震盪...一輩子都追不到...
 
人若無恥.天下無敵
WOW

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