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Repair
{
Repair. When enemy brings down aboard your ship deg of nuclei, resounding into the chips of board and converting sail into the sieve, when under the impacts of squall treshchit housing, and wind vomits tackle, as threads - repairing becomes very important from the ship skills. Here the main thing - endurance, even without power of observation not to manage. (E*0.8+.I*0.2)
}
修理,在海上使用備用帆布和板材修復船隻的速度和使用緊急修理特技的效果受此技能影響。初始等級和升級經驗受忍耐力影響。
Grappling------英化補丁後名稱Boarding
{
Boarding. To accurately bring ship to the hostile board, from the very first to throw cat and by avalanche to attack the quivering enemy, by hurricane to be carried on the decks and to take enemy ship, as the deserved prize - all this requires big enough skill and experience, but rich output will easily pay all efforts. Reaction and keenness are necessary. (R*0.7+.T*0.3)
}
接舷術,影響發動接舷戰的範圍等級越高可發動接舷戰的範圍越大。初始等級和升級經驗主要受敏捷影響。
Defence
{
Defence. Day after the day grows together command with its ship, and here each sailor already stands tens of salag from the tavern. To protect their people during the battle, not to give to them is foolish and it is thoughtless to perish - the task of a good captain. Endurance and sensitive management of leader is equally important in the mobilization of crew to the protection of ship. (E*0.5+.A*0.5)
}
防禦,保護船上成員,降低水手傷亡的技能。初始等級和升級經驗主要受忍耐力和直覺影響。1.10版個人受到傷害也能提升此技能,1.08版則只有水手受到傷害才提升,實際此技能對個人格鬥防禦有沒效果有待摸索。
Sneak-----英化補丁後名稱LUCK
{
Sneak. By that not noticed to pass past the enemy protection, to be hidden in the boundless oceanic desert from the persecutors or as thunder among the clear sky to attack the happy-go-lucky enemy - a good captain must manage this skill. Such is impossible without the high success and the power of observation. (S*0.5+.I*0.5)
}
潛行:夜間潛入時候影響被衛兵發現的幾率,此技能高的話在衛兵面前瞎晃他也不會發現你,低的話以進入視野就會被發現。初始等級和升級經驗主要受運氣影響。要提升此技能就要找個敵對國家的港口或者堡壘,晚上11點後到早上6點前潛入,儘量在衛兵周圍晃,被發現了加經驗不被發現也加經驗,不過不在衛兵周圍晃,僅僅潛入則不會提升。
除了以上基礎屬性和技能外還有幾項個人屬性是比較重要的。
下面給出說明(俄文翻譯來源於christiedo朋友的英化補丁):
Life
{
Life - this is the index of the stability of character to the physical damages. The greater the life of character, the greater the split, rezanykh, chopped and bullet wounds it is necessary to apply in order it to kill.
Each addition of rank increases the value of life by the value, dependent on the fatigue datum.
}
生命,就是一般遊戲所說的HP,到0就GAMEOVER了,對於熱衷於戰斗的玩家來說是相當重要的屬性。隨着個人等級提升會提升,其成長受基礎屬性力量和忍耐力影響,以遊戲中其中一個主角Pieter的基礎屬性舉例,預設此主角力量是7,忍耐力是6,則此主角在沒有特技Growing life的支援下每提升一個個人等級會獲得5點生命上限的提升,有Growing life支援後將是6的上限提升。如果把主角忍耐力調整到7力量不變的話就能獲得6(學了特技後是7)的上限提升,不過就這個主角來說力量和忍耐力都只加到7就好再繼續追加只會提升初始能力成長不會再加,要繼續提升成長就要保持其中一個是7的基礎上把另外一個加到10。經個人測試得到的結論大概是1-3一點HP成長 4-6是2,7-9是3,10是4,也就是說人物的HP成長最高是8(有特技支援是9)。不過力量和忍耐力加太多就會影響其他能力的成長,得未必能償失。
 
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