The 1.10 patch is an upgrade to Reign of Chaos in preparation for the
upcoming release of Warcraft III: The Frozen Throne, available on July 1st.
This patch contains numerous new features and upgrades to Reign of Chaos,
as well as several balance changes. Due to these significant changes we have
moved the version number from 1.06 up to 1.10. We look forward to hearing
community feedback on the new features and improved game balance. See you on
Battle.net!
- Blizzard Entertainment
這次的更新是為了準備在7/1將出的資料片. 更新增加了許多新的功能和平衡的更改. 應為這是一個很重要的更改 我們把改版從1.06增加到了1.10. 我們期待著玩家們對這些新的更改的反應. 我們在b.net上見!
- Upgrades and units can be queued in the same queue chain.
升級和造兵能一起連慣起來
- Buildings can now be queued.
蓋多個建築能一起連慣起來
- A graphic placeholder is displayed to notify where a building is going to
be constructed after the command to queue the building has been given.
連慣造建築時能看到建築的圖形讓你知到完成後是在哪
- Minimap filters now "remember" your preferences so you no longer have
to toggle them on or off in every game.
小地圖現在會記住你上的選向 所以你不用每次進入一個遊戲就更改
- A creep camp minimap filter has been added. When it is used, small circular
graphics are displayed on the minimap representing the location of creep
camps.
中立怪的地點將會在小地圖上
- Added a third minimap "ally" filter that changes the colors displayed for
allies in the minimap.
加入一個"同盟"的顯視選項在小地圖上
- When using "ally" settings, the colors for the player, enemies, and allies
now properly adjust in the world frame.
在同盟(ally)選項裡 同盟和敵人的顏色會和地圖上的相同 (這個不太清楚是做啥的 要玩之後才了解)
- Improved defeat conditions address "hide the farm" strategies.
更新讓玩家不能用"藏民房"的戰略
- An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins,
Entangled Gold Mines, etc. This allows players to quickly tell how many
units are currently occupying a structure or transport.
一個"佔領"的圖會出現在獸人民房 飛船 夜精的金礦等顯視出有多少個兵在裡面
- Hero icons for allied players are now displayed on your console if an ally
drops from a game or shares unit control.
同盟英雄的圖會顯視出來如果同盟斷線或者是有選分享操做
- Flying Unit Improvements: We have turned off collision detection for flying
units so that they can now easily pass through each other. This will allow
air units to move about more smoothly than before. We have also added
"separation behavior" so air units will break out of clusters once they
reach a destination.
空中兵的加強: 我們把空中的觸碰測試取消了 它門現在可以簡單的飛過對方 我們也增加了一個"分開"的習性讓飛行物到達目地地後會自動分開
- Upgrade & Research Complete alerts now include text messages that indicate
which upgrade has just finished.
升級完後會有字幕報備升級的項目
- Added player handicaps that allow players to limit their units' maximum hit
points prior to a game starting.
可以讓強的玩家給弱的玩家一些優勢 減少兵的生命力
Easy AI effectiveness has been further reduced. Combined with handicaps,
the AI can now be severely limited.
簡單的電腦改弱了
- Normal & Hard AI strategies have been improved. The AI now chooses between
a few different build orders per race (mass casters, mass Gargoyles, etc.),
which include varying numbers of Heroes.
普通和瘋狂電腦加強了 現在它們會用不同的起手勢做不同的兵 和不同數目的英雄
- Holding the ALT key displays the health bars for all units on screen.
Alternately, holding the "[" key will display friendly unit health bars,
while the "]" key will display enemy unit health bars exclusively.
按下Alt鍵會顯視出所有在螢目上的兵的生命值 按[則顯視出我方的 按]則只顯視敵方的
- Players can now quickly reply to the last "tell" command received by using
the "/r" command from in the game (if connected to Battle.net).
在遊戲中的玩家能用/r來回最後一個來訊 (yes!!!)
- Waypoints now have a graphical representation in the world frame and on the
minimap.
Waypoint (連續指令) 現在會在小地圖上顯視出一個圖形
- Increased the number of waypoints that can be placed at one time.
連續指令的數目增加了
- Shops have been given an improved interface which now allow players to
select which Hero or unit is purchasing items, units, or services.
商電能讓你選擇不同的英雄使用
- Added the ability to see the inventory of the purchasing Hero when the shop
is selected.
能看到在商店的英雄的道具欄
- Added the ability to sell items back to shops.
能在商店賣出多於的道具
- A new resource indicator is displayed for players whose teammates leave in
the middle of a game. The indicator appears in the top right corner of the
screen and allows players to see the allied army's current resources.
玩家能看見斷線同盟的資源 (右上角)
- Players can now transfer resources to the allied army of a teammate who
left the game.
玩家能把斷線同盟的資金傳給自己
- Tomes are now "powerups". This means that if you right-click on them
with a Hero selected, the Hero will now automatically use them rather than
pick them up.
英雄拿書時會自動使用
- In-game chat messages now display who will be the recipient(s)
(All, Allies, a specific player, etc.).
談話時會顯視出傳給誰 (全部 同盟 玩家名 等)
- Buildings can now be assigned to a single hotkey and can be "tabbed" through
similar to unit subgroups.
可以把多數的建築設成一個熱鍵 並可用tab來選擇在某一組裡面的一個建築
- Battle.net: Players can now search for AMM opponents while continuing to chat
on Battle.net.
天梯玩家可以邊等尋找遊戲邊聊天
Battle.net: Players can alt-tab while searching for a game. Once a game has
been found, Warcraft III will automatically maximize.
在尋找遊戲時可以alt-tab把視窗縮小 等尋找到遊戲時視窗會自動擴大
- Battle.net: Players can now veto a limited number of maps using the thumbs
up/thumbs down system.
玩家能用手指選向罷免有限數量的地圖
- Battle.net: Players can now filter custom games to only show game types they
want to play.
玩家現在可以過濾非天梯的遊戲 只顯視出想要玩的種類
- Battle.net: Players can now select their icon from icons they have unlocked.
They can also see how many wins are required for each icon.
玩家能選擇用他們擁有的圖形 並顯視出哪個圖要多少個贏才能擁有
- Observers can now use minimap pings to alert other observers to points of
interest.
旁關者能用驚嘆號顯視給其它的旁關者
- A new type of observer has been added called the "referee." A referee can
chat with the players in the game.
有一個新的旁關者種類 "裁判" 裁判可以和在遊戲中的玩家談話
- Improved creep AI.
增強了中立怪AI
- Players can now modify hotkeys. Please see the CustomKeyInfo.txt file found
in your Warcraft III installation directory for further information.
玩家能自行更改熱鍵(yes!!) 詳情請看CustomKeyInfo.txt在你的Warcraft III 檔案夾裡
- Town portals can now be "aimed" to a particular area around the town hall.
Players can also double-click on the Scroll of Town Portal to quickly
teleport to the highest upgraded town hall.
用TP時可以按主堡周圍的地方 也可以點TP兩下而自動傳回到最高升級的主堡
- Rally points can now be given waypoints to avoid running into creep camps
while rallying new units.
現在生產兵時插旗可以用waypoints預防他門走到中立怪
- Units "following" other units now inherit the behavior of the unit they are
following. If the unit they are following goes into attack mode, they will
drop into attack mode as well.
選"跟蹤"的兵現在會和他們跟蹤的兵有一樣的動作
如果被跟蹤的兵開始功擊 跟蹤的兵也會開始功擊
- A Hero channeling a spell will not stop casting the spell when a group
containing this Hero is given a new command. The Hero must be individually
selected in order to be given another command.
英雄在施法時而和英雄一組的兵給了另一個指令 英雄並不會停止施法 必須要單獨選擇英雄才能給另一個指令
- Undead Acolytes and Night Elf Wisps that are rallied to an incomplete
Entangled or Haunted Gold Mine will now automatically begin to mine once the
structure is completed.
不死和夜精工兵指到一個未完成的金礦會等金礦完成後自動開始採金
- All multiplayer maps that were shipped with the original product have
been patched to have improved item drop tables.
更改了中立怪所掉的道具在所有的多人玩的地圖
- Some maps have been additionally improved with other minor enhancements.
更新了一些地圖
- Tranquil Paths now has random creeps.
Tranquil Paths這個地圖上有隨機的中立怪
BALANCE CHANGES
平衡更改
Humans
人類
- Devotion now gives 1.5/3/4.5 armor per level.
Paladin的Devotion (第三技) 現在改成1.5/3/4.5防禦
- Thunder Clap damage reduced to 60/100/140 from 70/110/150.
Mountain King的Thunder Clap (第二技)降低成60/100/140
- Gyrocopter damage increased to 27-32 from 25-30.
Gyrocopter (直升機)功擊力增加成27-32
- Powerbuild effectiveness has been reduced to 60% of its previous strength
in terms of how much speed additional Peasants add when supporting the
construction of a building. Note that the cost increase per additional
Peasant is unchanged.
多民兵建速度降低了60% 每多一個民兵用的資源不變
Undead
不死
- Shade speed increased to 350 from 270, but hit points reduced to 125
from 250.
魔影速度增加成350 但生命力減低成125
- Animate Dead's duration reduced to 40 from 120, cooldown reduced from
180 to 240. Additionally, animated units are invulnerable, but can
still be dispelled.
死騎的第四技時間減少成40 冷卻時間減少成180 起死回生的兵是無敵的 可是還是能給消除 (WoN 等)
- Death Pact and Dark Ritual can now be used on invulnerable units.
死騎第二技和妖巫第三技能用在無敵的兵上
- Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and
damage per target reduced to 75/125/200 from 100/150/200.
魔將第一技最高傷害減少成300/600/1000 和每個兵的受的傷害減少成75/125/200
- Halls of the Dead and Black Citadel attack cooldown is now 2 seconds
up from 1 second, and their damage has been reduced by 33% as well.
主堡地二和第三級功擊冷卻時間增加成兩秒 功擊力減少33%
- Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to
reflect new air pathing changes.
石像鬼對空功擊力減少成1d11 + 43 為了反應新的飛行物的更
Orcs
- Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels
(changed from 100/75/25), and deals "backstab" damage. When a Blademaster
attacks while using Wind Walk, he deals bonus damage to his victim.
劍聖第一技冷卻現在是五秒 耗75魔 (所有等級) 隱形後地一斬會增加功級力
- Lightning Shield range increased to 600 from 500.
先知閃電施展距離增加成600
- Ensnare duration increased to 15 from 12, and range increased to 500
from 400.
Raider (騎狼者) 的網時間增加成15 施展距離增加成500
- Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to
25 from 15.
先知招狼耗魔減少成75 冷卻增加成25
- Shockwave area of effect width reduced to 250 from 300.
酋長 Shockwave (凹地那招) 的寬度減少成250
- Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
先知閃電功擊力減少成85/125/180
- Tauren Chieftain speed increased to 270 from 250.
酋長速度增加成270
- The Tauren Chieftain now has a smaller collision size: 32 down from 48.
This means that he takes up less space on the ground.
酋長的體積減少到32 (比較不會容易卡位)
- Wyvern hit points increased to 600 from 500.
Wyvern (飛龍) 生命增加成600
- Wyvern poison now lasts 25 seconds and deals 4 damage a second.
飛龍毒藥持續25秒 每秒四生命值
- Headhunter cooldown reduced to 2.26 from 2.34.
獵頭者冷卻減少成2.26
- Berserker Strength now requires a Stronghold instead of a Fortress.
獵頭者升級可在主堡地二級
- Mirror Image cost reduced to 125 from 150.
假劍聖耗魔減少成125
Night Elves
夜精
- Dryad damage increased from 15-17 to 16-18.
林精功擊力增加成16-18
- Entangle now prevents an affected unit from attacking, and interrupts
channeling spells such as Blizzard and Starfall. However, its duration
has been reduced to 12(3)/24(4)/36(5) (unit(Hero)).
老樹盤根後的兵不能功擊 並能中斷英雄技能 可是時間減少成 12(3)/24(4)/36(5) (兵/英雄)
- Treants created by Force of Nature now benefit from the Nature's Blessing
upgrade.
Nature's Blessing升級能引響到招換的樹精
- Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds
by level.
法力燃燒冷卻減少成 7/6/5
- Tranquility cooldown reduced to 60 from 120.
KoG第四技 (恢復雨) 冷卻減少成60
- Tranquility mana cost reduced to 125 from 200.
恢復雨耗魔減少成125
- Cyclone no longer affects mechanical units.
龍捲風不能埢機器型的兵
- Rejuvenation can now be cast on units at full health.
DoC (熊熊) 的補血魔法現在能施展在滿血的兵上
- Ancients now attack while rooted.
NE房子不用站立就能功擊
- Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new
air pathing changes.
Hippogryph (飛的鳥那一種兵)功擊力減少成1d7+31 為了反應新的空中兵的更改
- Chimaera splash increments reduced by 50 for quarter, 25 for half. This
effectively means that Chimaeras will do less splash damage than previously.