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原文由 gundam555 於 09-5-10 15:45 發表
大大請救救小弟

今天下載了CS1.6 喪屍模組+Zbot

安裝後....

發覺不能開場..

每次load到這裡就彈回主畫面



版本應該是1.6來的=口=(非Steam)
...


英文版絕對可以開場
但你的是v4對嗎
要把你的v4升級至v19或以上

升級檔: http://www.easy-share.com/1904979084

[ 本文章最後由 pii 於 09-5-10 19:10 編輯 ]
 

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yuehmao  回答得好^^  發表於 09-5-12 18:54 聲望 + 1 枚

原文由 pii 於 09-5-8 04:38 發表

不能說彼此切磋研究...只能說我跟大大學習吧^^
看來要試玩及支持大大繼續推出的新版本吧

嗯嗯^^
等 ZP 4.3 正式版本出來,我會再發的,
如果可以的話,如有4.3的正式版本或是之後的正式版本,也麻煩請通知我一下,
我會先抓下來測試.
 

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原文由 gundam555 於 09-5-10 07:45 發表
大大請救救小弟

今天下載了CS1.6 喪屍模組+Zbot

安裝後....

發覺不能開場..

每次load到這裡就彈回主畫面



版本應該是1.6來的=口=(非Steam)
...

英文版應該是沒問題的,除非你使用的版本有其它問題存在..
你先試試看上面版友 pii 所提供方法看看.
 

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想問一下..
使用喪屍模組版本ZP 4.2
能否再用死鬥模組= w =?
 

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原文由 gundam555 於 09-5-13 04:31 發表
想問一下..
使用喪屍模組版本ZP 4.2
能否再用死鬥模組= w =?

這樣做,應該是不行的,
這樣二個模組彼此間會有功能上的衝突產生
建議你可以同時安裝這二個模組,但是使用時只能開其中一個,
另一個必須先設定讓其功能暫時關閉不用,
這樣才是比較好的做法.
也就是說,二個模組可以同安裝在同一個amxx資料夾裏頭,
但使用時,在同一時間使用上,只開啟其中一個來用.

[ 本文章最後由 yuehmao 於 09-5-13 11:22 編輯 ]
 

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我是Condition Zero的 我安裝CZ殭屍模組4.2版後進入遊戲
讀取跑完,兵種選完,好像電腦自己叫BOT出來的時候吧
突然卡住1秒左右出現這個
未命名.jpg
然後CZ就被強制關閉了!
@@到底是什麼疑難雜症
 

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原文由 yuehmao 於 09-5-12 18:57 發表

嗯嗯^^
等 ZP 4.3 正式版本出來,我會再發的,
如果可以的話,如有4.3的正式版本或是之後的正式版本,也麻煩請通知我一下,
我會先抓下來測試.
好的

- Version: 4.3 (Apr 20, 2009)
* Added beta changes (see below for details on those)
* Added CVAR for the new Nemesis/Survivor to have the same amount of HP as the guy who left
* Fixed some code still executing when the mod is turned off, which could cause weird bugs
* Fixed knife model issues when running WeaponMod

- Version: 4.3-beta5 (Apr 15, 2009)
* Added buy limiters for Antidote and Zombie Madness (CVARs: zp_extra_antidote_limit, zp_extra_madness_limit)
* Added admin knife model customization to zombieplague.ini (CVARs: zp_admin_knife_models_human, zp_admin_knife_models_zombie)
* Fixed unstuck feature causing zombies to turn into humans when random spawning is disabled
* Fixed unneeded hostage sounds precaching and taking up memory on CZ servers
* Fixed classes and items being incorrectly parsed when their names contain brackets
* Fixed Swarm Mode being triggered with no zombies or humans on either team
* Fixed zombie's hegrenades behaving as infection bombs even when their CVAR is disabled
* Fixed non-human grenades behaving as frostnades and flares
* Fixed code for blocking infection/cure attempts sometimes not working as it should
* Fixed calling some natives when the mod is turned off causing run time errors
* API: Native zp_has_round_started now returns 2 if the round is starting (i.e. not fully started yet)
* API: Replaced returning PLUGIN_HANDLED with ZP_PLUGIN_HANDLED due to backwards compatibility concerns
* Removed caching of most CVARs as it would just make the code harder to mantain

- Version: 4.3-beta4 (Mar 27, 2009)
* Added CVAR to set the default amount of starting ammo packs for new players (zp_starting_ammopacks)
* Added CVAR to randomly give weapons to players instead of buying them (zp_random_weapons)
* Added/updated ML translations (zombieplague.txt file is now UTF-8 encoded)
* Added option to force consistency for player models in zombieplague.ini
* Extra items menu now only displays items available to the player's class
* Player list menu for admin commands now only displays connected players
* Admin console commands now always obey the flags set in zombieplague.ini
* Nemesis damage CVAR no longer affects damage done by an entity other than nemesis himself (i.e. subplugin's rockets won't be affected now)
* API: Added natives to retrieve the number of zombies/humans/nemesis/survivors on a round
* API: Added natives to get a zombie class/extra item's ID via its name
* API: Added native to force players to buy an extra item
* API: Added natives to manually set and remove player's nightvision
* API: Returning PLUGIN_HANDLED on "zp_extra_item_selected" forwards will now cancel the item purchase
* Optimized code a bit (CVARs are now cached at round start, added cstrike module back)
* Fixed custom skies not being precached

- Version: 4.3-beta3 (Mar 16, 2009)
* Added CVAR to toggle respawning on infection rounds
* Added CVARs to separately toggle respawning of killed zombies, humans, nemesis and survivors
* Fixed custom flashlight sometimes displaying incorrect batteries charge on the HUD
* Fixed beta2's incompatibilities with some sub-plugins

- Version: 4.3-beta2 (Mar 12, 2009)
* Extended admin access flags settings to allow for more customization
* Ambience Sounds can now be separately toggled for each game mode
* "Join to Spectator" option now disabled for alive non-admin players to prevent suicide abuse (only if the zp_block_suicide cvar is enabled)
* Added forwards for when players turn into the last zombie/human
* Added forwards which allow to block an infection/humanization
* Updated zp_infect_user native with a "rewards" parameter to have the mod automatically handle frags and ammo packs rewards
* Implemented a more efficient Pain Shock Free code (thanks ConnorMcLeod)
* Optimized some code and tasks for less CPU usage
* Fixed remaining instances of the "weapons not reloading until they're switched" bug
* Fixed frostnade's screenfade not working properly with freeze durations higher than 15 seconds
* Fixed players sometimes getting incorrect gravity and rendering settings when transforming from a frozen zombie

- Version: 4.3-beta1 (Mar 06, 2009)
* Customization settings can now be edited externally, recompiling is no longer needed (zombieplague.ini file)
* Attributes for zombie classes and extra items can now be edited externally, recompiling is no longer needed (zp_zombieclasses.ini and zp_extraitems.ini files)
* Added support for multiple random zombie models (at last!)
* Added global zombie models override setting (to have all zombies use the same set of models regardless of class)
* Added CVARs to toggle respawning (deathmatch) on rounds other than infection
* Added CVAR to separately toggle Survivor's unlimited ammo
* Added CVAR to separately toggle Nemesis' knockback and set its multiplier
* Respawn: admin command and natives now allowed on all rounds
* Turn into Zombie/Human: admin command and natives now allowed on all rounds
* Turn into Nemesis/Survivor: admin command and natives now allowed on all rounds
* Added natives to force a player to turn into a Nemesis/Survivor
* Added native to retrieve a user's zombie class for the next infection
* Added forward for when users gets unfrozen (frostnades)
* Added support for registering extra items for Survivors and Nemesis
* Survivor and Nemesis are now allowed to buy custom extra items available for them
* When the last player from a team disconnects and he/she was a Survivor/Nemesis, the player chosen to keep the round going will now have its health set according to the amount of remaining players, instead of full HP (to keep the round balance)
* Fixed another Polish ML typo causing a string formatting error (that should be the last of them)
* Fixed bug where if a player's team changed twice in a short amount of time the team update message wouldn't be sent to clients (due to a task accidentally being removed)


zp_plugin_43.zip (353.47 KB, 下載次數: 99)
 

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yuehmao  謝謝提供^^  發表於 09-5-15 20:53 聲望 + 1 枚

原文由 pii 於 09-5-14 14:43 發表
好的

- Version: 4.3 (Apr 20, 2009)
* Added beta changes (see below for details on those)
* Added CVAR for the new Nemesis/Survivor to have the same amount of HP as the guy who left
* Fixed some code  ...

謝謝提供^^ 3Q~
我已做了對應ZP4.3文件的部份繁化,
測試之後,發覺感覺其實ZP作者改版為4.3的最大用意是想讓玩家在設定上更為方便
有些本來要在 zombie_plague40.sma 才能改的東西,都移到 zombieplague.ini 和 zombieplague.cfg 裏頭來設定了
可以先試試看有何問題好了
CS_ZP43_Zbot
http://www.sendspace.com/file/xtjf6p
對了,我已把 zp_extraitems.ini 和 zp_zombieclasses.ini 這二個文件設成唯讀,
這是為了防止ZP主插件會一直對這二個文件做寫入動作,使得文件的內容會無限制的增加
每重開一次就會重覆寫入一次資料,
但這好像是只對 ZP的喪屍種類名稱和特殊道具的名稱是中文字時才會有這情況,
是英文名稱是似乎是不會,目前還不清楚是什麼原因,所以先將這二個文作設成唯讀
測試過後,這二個文件設成唯讀不讓其寫入並不會影響遊戲的正常進行.
 

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原文由 a0915273672 於 09-5-13 17:32 發表
我是Condition Zero的 我安裝CZ殭屍模組4.2版後進入遊戲
讀取跑完,兵種選完,好像電腦自己叫BOT出來的時候吧
突然卡住1秒左右出現這個
226246
然後CZ就被強制關閉了!
@@到底是什麼疑難雜症 ...

這個問題,
據我的經驗會有這個情況,基本是window本身有問題居多
還有幾個問題要先了解一下,才比較能進一步確認
1. 若是不裝喪屍模組,執行CZ還會不會出現這個問題?
2. 你用的是那一版的 Windows? 是 XP ,Vista, 還是...? 還有是SP1, SP2 還是 SP3 的版本?
3. 你的 CZ是正版還是盜版的? 就是是否是Steam的版本? 如果不是Steam的版本那是用那一版的? DcOo , SPUER CS...?
以及 CZ的版本號嗎? 這個你在控制台打 version 就會顯示版本號碼的資訊了.
 

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原文由 yuehmao 於 09-5-15 20:53 發表

謝謝提供^^ 3Q~
我已做了對應ZP4.3文件的部份繁化,
測試之後,發覺感覺其實ZP作者改版為4.3的最大用意是想讓玩家在設定上更為方便
有些本來要在 zombie_plague40.sma 才能改的東西,都移到 zombieplague.ini 和 zombi ...

大大的意思是插件不能中文化??
好.......讓我測試先
 

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