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原文由 yuehmao 於 09-5-12 18:57 發表
嗯嗯^^
等 ZP 4.3 正式版本出來,我會再發的,
如果可以的話,如有4.3的正式版本或是之後的正式版本,也麻煩請通知我一下,
我會先抓下來測試. 好的
- Version: 4.3 (Apr 20, 2009)
* Added beta changes (see below for details on those)
* Added CVAR for the new Nemesis/Survivor to have the same amount of HP as the guy who left
* Fixed some code still executing when the mod is turned off, which could cause weird bugs
* Fixed knife model issues when running WeaponMod
- Version: 4.3-beta5 (Apr 15, 2009)
* Added buy limiters for Antidote and Zombie Madness (CVARs: zp_extra_antidote_limit, zp_extra_madness_limit)
* Added admin knife model customization to zombieplague.ini (CVARs: zp_admin_knife_models_human, zp_admin_knife_models_zombie)
* Fixed unstuck feature causing zombies to turn into humans when random spawning is disabled
* Fixed unneeded hostage sounds precaching and taking up memory on CZ servers
* Fixed classes and items being incorrectly parsed when their names contain brackets
* Fixed Swarm Mode being triggered with no zombies or humans on either team
* Fixed zombie's hegrenades behaving as infection bombs even when their CVAR is disabled
* Fixed non-human grenades behaving as frostnades and flares
* Fixed code for blocking infection/cure attempts sometimes not working as it should
* Fixed calling some natives when the mod is turned off causing run time errors
* API: Native zp_has_round_started now returns 2 if the round is starting (i.e. not fully started yet)
* API: Replaced returning PLUGIN_HANDLED with ZP_PLUGIN_HANDLED due to backwards compatibility concerns
* Removed caching of most CVARs as it would just make the code harder to mantain
- Version: 4.3-beta4 (Mar 27, 2009)
* Added CVAR to set the default amount of starting ammo packs for new players (zp_starting_ammopacks)
* Added CVAR to randomly give weapons to players instead of buying them (zp_random_weapons)
* Added/updated ML translations (zombieplague.txt file is now UTF-8 encoded)
* Added option to force consistency for player models in zombieplague.ini
* Extra items menu now only displays items available to the player's class
* Player list menu for admin commands now only displays connected players
* Admin console commands now always obey the flags set in zombieplague.ini
* Nemesis damage CVAR no longer affects damage done by an entity other than nemesis himself (i.e. subplugin's rockets won't be affected now)
* API: Added natives to retrieve the number of zombies/humans/nemesis/survivors on a round
* API: Added natives to get a zombie class/extra item's ID via its name
* API: Added native to force players to buy an extra item
* API: Added natives to manually set and remove player's nightvision
* API: Returning PLUGIN_HANDLED on "zp_extra_item_selected" forwards will now cancel the item purchase
* Optimized code a bit (CVARs are now cached at round start, added cstrike module back)
* Fixed custom skies not being precached
- Version: 4.3-beta3 (Mar 16, 2009)
* Added CVAR to toggle respawning on infection rounds
* Added CVARs to separately toggle respawning of killed zombies, humans, nemesis and survivors
* Fixed custom flashlight sometimes displaying incorrect batteries charge on the HUD
* Fixed beta2's incompatibilities with some sub-plugins
- Version: 4.3-beta2 (Mar 12, 2009)
* Extended admin access flags settings to allow for more customization
* Ambience Sounds can now be separately toggled for each game mode
* "Join to Spectator" option now disabled for alive non-admin players to prevent suicide abuse (only if the zp_block_suicide cvar is enabled)
* Added forwards for when players turn into the last zombie/human
* Added forwards which allow to block an infection/humanization
* Updated zp_infect_user native with a "rewards" parameter to have the mod automatically handle frags and ammo packs rewards
* Implemented a more efficient Pain Shock Free code (thanks ConnorMcLeod)
* Optimized some code and tasks for less CPU usage
* Fixed remaining instances of the "weapons not reloading until they're switched" bug
* Fixed frostnade's screenfade not working properly with freeze durations higher than 15 seconds
* Fixed players sometimes getting incorrect gravity and rendering settings when transforming from a frozen zombie
- Version: 4.3-beta1 (Mar 06, 2009)
* Customization settings can now be edited externally, recompiling is no longer needed (zombieplague.ini file)
* Attributes for zombie classes and extra items can now be edited externally, recompiling is no longer needed (zp_zombieclasses.ini and zp_extraitems.ini files)
* Added support for multiple random zombie models (at last!)
* Added global zombie models override setting (to have all zombies use the same set of models regardless of class)
* Added CVARs to toggle respawning (deathmatch) on rounds other than infection
* Added CVAR to separately toggle Survivor's unlimited ammo
* Added CVAR to separately toggle Nemesis' knockback and set its multiplier
* Respawn: admin command and natives now allowed on all rounds
* Turn into Zombie/Human: admin command and natives now allowed on all rounds
* Turn into Nemesis/Survivor: admin command and natives now allowed on all rounds
* Added natives to force a player to turn into a Nemesis/Survivor
* Added native to retrieve a user's zombie class for the next infection
* Added forward for when users gets unfrozen (frostnades)
* Added support for registering extra items for Survivors and Nemesis
* Survivor and Nemesis are now allowed to buy custom extra items available for them
* When the last player from a team disconnects and he/she was a Survivor/Nemesis, the player chosen to keep the round going will now have its health set according to the amount of remaining players, instead of full HP (to keep the round balance)
* Fixed another Polish ML typo causing a string formatting error (that should be the last of them)
* Fixed bug where if a player's team changed twice in a short amount of time the team update message wouldn't be sent to clients (due to a task accidentally being removed)
zp_plugin_43.zip
(353.47 KB, 下載次數: 99)
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