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外國網站原文如下:
TOP 10 TIPS for Playing East India Company
1.  Iron Wares are a more valuable export item than their profit margin might imply. Although you won』t get rich by trading them, they are an essential component for upgrading most port buildings, so keep a supply of them in the Warehouses of the ports you control. After all, if you wind up squeezed for cash or need to make room in that port』s Warehouse, you can always sell them instantly at the Trading Post.
2.  As your fleet』s crews level up their navigation experience, the view range of their fleet increases as well. You can further improve a fleet』s view range by choosing the Eagle Eyes skill for a fleet commander who levels up.
3.  When importing Main Trade Items (MTI) that you don』t plan to sell right away, balance your fleets』 cargo between MTIs and high-profit generic trade items. This helps ensure that you』ll still be able to cover the cost of the voyage by having something to sell when you return to your Home Port, since you won』t be turning an immediate profit by storing MTIs in your Warehouse.
4.  Your fleet sails at the speed of its lowest ship, so don』t handicap faster ships by pairing them with slower ones in the same fleet. A Schooner』s greatest asset is its high speed, but if you put it in a fleet with the much slower Galleon, you』ll have taken away the Schooner』s biggest advantage.
5.  After a battle is resolved, you sometimes have the option of seizing one or more ships from the defeated fleet. However, if you already have five ships in your fleet, you cannot add any captured ships to your fleet. You might want to limit your warship fleets to four ships if you want to be able to take command of the remaining ships in fleets that you defeat.
6.  Take good care of your ships, especially the larger and more expensive ones. Not only does replacing them cost a small fortune, it also takes a long time. Losing a 90-Gun Ship-of-the-Line, for instance, means that you』ll be without its replacement for 15 months. Never skimp on repair costs, and never sail a damaged fleet unless you have no other option.
7.  You will always take an up-front financial hit when you assemble a fleet from scratch. Constructing a fleet of  three Brigs, for example, costs a total of 150,000
 
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