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讓敵軍不至於一接敵就潰敗的方法!略提升難度.
騎砍的逃跑系統太無趣了,不在於合理性,而是對方潰敗了四處亂逃,自己的近戰部隊就跟着逃兵到處跑而不去理會正面的援軍虐殺留在正面戰場的火槍兵...
而且火與劍裡潰敗也太容易了,以至於出現不少100滅好幾百的戰例.
以下是方法:
打開?:\Program Files\Mount&Blade With Fire and Sword\Modules\Ogniem i Mieczem裡的scripts.txt檔案,搜索搜索decide_run_away_or_not -1
decide_run_away_or_not -1
50 23 2 1224979098644774912 1 23 2 1224979098644774913 2 2133 2 1224979098644774914 0 1770 2 1224979098644774915 1224979098644774912 1773 2 1224979098644774916 1224979098644774912 4 0 2147483678 2 1224979098644774916 9 1785 3 1224979098644774917 1224979098644774915 1224979098644774916 31 2 1224979098644774917 14 2133 2 1224979098644774914 1 3 0 525 3 1224979098644774918 1224979098644774912 15 4 0 31 2 1224979098644774918 0 4 0 31 2 1224979098644774914 1 1751 1 1224979098644774912 505 3 1224979098644774912 15 1 5 0 30 2 1224979098644774913 45 525 3 1224979098644774919 1224979098644774912 16 1720 2 1224979098644774920 1224979098644774912 2107 2 1224979098644774920 4 4 0 1706 1 1224979098644774912 2106 2 1224979098644774920 100 3 0 2107 2 1224979098644774920 10 2121 3 1224979098644774921 3500 1224979098644774920 2147483678 2 1224979098644774919 1224979098644774921 1718 2 1224979098644774922 1224979098644774912 2147485155 1 1224979098644774922 1751 1 1224979098644774912 505 3 1224979098644774912 15 1 3 0 5 0 2147483679 2 1224979098644774914 1 525 3 1224979098644774919 1224979098644774912 16 1720 2 1224979098644774920 1224979098644774912 2107 2 1224979098644774920 4 4 0 1706 1 1224979098644774912 2106 2 1224979098644774920 100 3 0 2107 2 1224979098644774920 10 2121 3 1224979098644774923 3700 1224979098644774920 30 2 1224979098644774919 1224979098644774923 1752 1 1224979098644774912 505 3 1224979098644774912 15 0 3 0
這個45就是45秒後潰逃,改成自己認為合理的時間就可以了.
對方不會潰逃後,幾個走在一起的長槍兵就很危險了,想靠純騎兵衝散擁有長槍兵的隊伍將付出極大的代價...
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